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Hellgate Design Goals

Before we delve into the specifics of the new Hellgates, let’s have a look at their design goals:


Hellgates are about PvP.

Mobs should play no, or a very limited, role in deciding who wins the PvP fight.

Mobs should act as sources for loot and as a time buffer that allow a second team to join the Hellgate before it is finished.

Hellgate strategy should not be affected by artificial game mechanics such as timers.

Dodging the opposing team should not be possible. At the same time, there needs to be a legitimate way out of the Hellgate if something unexpected happens, for example: your healer  disconnects.

Camping the opposing team’s entrance should not be a valid strategy.




https://albiononline.com/en/news/new-hellgate-design

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